Die Donkey-Kong-Spiele gehören neben Super Mario, Pokémon und The Legend of Zelda zu den erfolgreichsten Videospielreihen des Unternehmens und werden von wenigen Ausnahmen abgesehen nur von Nintendo vertri… [12], Prior to Donkey Kong Country, Nintendo's Donkey Kong franchise had been largely dormant since the unsuccessful release of Donkey Kong 3 in 1983. [72], Although contemporary critics had praise for the game's fluid and fast-paced platforming, some retrospective reviewers have since taken a more critical stance and described its gameplay as overrated. [91] Lucas Thomas from IGN wrote that the game had "saved the SNES" and helped revitalise sales by bringing back many lapsed fans. [19] Programmer Brendan Gunn said most of the scrapped concepts were minor, and only regretted that Donkey Kong walks across "lazy" dotted lines instead of paths on the world map. [21][18] Nintendo was stunned by Brute Force[21] and bought a 25 per cent stake in the company that gradually increased to 49 per cent—making Rare a second-party developer and leading to the development of Donkey Kong Country. [18] A single model took hours to render,[18] so the team would leave the computers running overnight. Oxford considered the game's soundtrack lends favourably to its "oppressive" vibe and commended Wise's debut to the series, while Marriott felt his rendition offered some of the richest sounds on the SNES. Donkey Kong Country[a] is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). [21], Some sources, including character designer Steve Mayles and head programmer Chris Sutherland, indicate that Donkey Kong Country's development began after Nintendo offered Rare its catalogue of characters to create a game using the SGI technology, and the Stampers chose Donkey Kong. [3] Conversely, Eurogamer's Tom Bramwell felt that many fans gave undue attention to Donkey Kong Country's lifespan and remarked that it became "fashionable" to dislike its graphics. [17][18], When the NES's successor, the Super Nintendo Entertainment System (SNES), was released in 1991, Rare decided to limit its output and, around 1992, invested its NES profit in Silicon Graphics (SGI) workstations to render 3D models. Eine sehr schöne Flash-Game-Version, selbstverständlich gratis. After a hiatus, during which Rare was acquired by Nintendo competitor Microsoft, Retro Studios revived the series with Donkey Kong Country Returns (2010) for the Wii and Donkey Kong Country: Tropical Freeze (2014) for the Wii U. Donkey Kong Country is a side-scrolling platform game in which the player must complete 40 levels[2] to recover the Kongs' banana hoard, which has been stolen by the crocodilian Kremlings. [21] Wise noted this was a challenging, time-consuming process. [57] In September 2012, the game was delisted from the Virtual Console catalogue; the exact reason is unknown, though Kotaku's Jason Schreier noted it may have been related to licensing issues with Rare. [20] Meanwhile, character voice clips were provided by various Rare employees. Nintendo has announced that Donkey Kong Country 3 will be added to the Nintendo Switch Online subscription service this Friday. Donkey Kong Country - DK Island Swing - VGM Acoustic [18], Nintendo sent a promotional VHS tape, Donkey Kong Country: Exposed, to subscribers of Nintendo Power magazine. They would then create the animations and render them frame by frame, before compressing them for use in the game. With Mark Betteridge, Chris Sutherland. This online game is part of the Adventure, Arcade, Emulator, and SNES gaming categories. Tasked with reviving the dormant Donkey Kong franchise, Rare assembled 12 developers to work on Donkey Kong Country over 18 months. [56] Similarly, Ben Kosmina from Nintendo World Report remarked that the GBA's sprites did not live up to the standard of those featured on the SNES. After developing numerous Nintendo Entertainment System games in the 1980s, Rare, a British studio founded by Tim and Chris Stamper, purchased Silicon Graphics workstations to render 3D models. In certain levels, the player can gain assistance from the Kong's five "animal buddies" found by breaking open unique crates. [17] Diddy Kong Racing received critical acclaim and became one of the console's bestselling games. [4] In retrospect, Nintendo Life's Alex Olney said the pioneering graphics would survive the test of time,[7] while Oxford was more sceptical, saying that despite the "unholy coupling" of Donkey Kong Country's pre-rendered graphics and the SNES processor, the game featured a variety of "paper thin" backgrounds. Control Donkey Kong and Diddy Kong as you travel to the jungle! Ultimate", "It's Gonna Be a Video Jungle Out There : Video-game stars Donkey Kong and Sonic the Hedgehog will battle it out with new games backed by tech advances and mega-marketing", "Donkey Kong Country (SNES / Super Nintendo) Game Profile I News, Reviews, Videos & Screenshots", "Donkey Kong Country Turns 25: Gaming's Biggest Bluff", "10 Interesting Things About Donkey Kong", "The 'Donkey Kong Country' Soundtrack Is Better Than Xanax", "Donkey Kong Country Back On Wii U After Mysterious Two-Year Absence", "Six Donkey Kong Games Arrive on Virtual Console", "GameSpy's 2003 list of the 25 most overrated games of all time", "Nintendo Was Worried Donkey Kong Country Was 'Too 3D, https://en.wikipedia.org/w/index.php?title=Donkey_Kong_Country&oldid=999318382, Super Nintendo Entertainment System games, Video games with pre-rendered 3D graphics, Video games scored by Eveline Fischer Novakovic, Video games developed in the United Kingdom, Multiplayer and single-player video games, Articles containing Japanese-language text, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Official website different in Wikidata and Wikipedia, Creative Commons Attribution-ShareAlike License, This page was last edited on 9 January 2021, at 15:55. Donkey Kong Country is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). [33] He originally had "all these wild visions of being able to sample pretty much everything", but could not due to memory restrictions. [24], Donkey Kong Country was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics,[20] a technique used in the earlier 1993 Finnish game Stardust for the Amiga. It also helped establish Rare as one of the video game industry's leading developers and re-established Donkey Kong as a key Nintendo franchise. In single-player, the player controls one of two characters: the gorilla Donkey Kong or his monkey nephew Diddy Kong, switching between the two as necessary. [18] The unveiling showcased various gameplay sequences and did not reveal that Donkey Kong Country was an SNES game until the end of the presentation, fooling the audience into believing that it was supposed to be for Nintendo's then-upcoming Nintendo 64. [29] "Aquatic Ambience", the music that plays in the underwater levels, took five weeks to create[32] and was the result of Wise's efforts to create a "waveform sequence" on the SNES using his Wavestation. Rare's relationship with Nintendo continued into the following generation and resulted in numerous critically and commercially successful games for the Nintendo 64, such as GoldenEye 007 (1997) and Banjo-Kazooie (1998). [2][3] Both playable Kongs can walk, run, jump, roll, pick up and throw certain objects, while Donkey can pound the terrain to defeat enemies or find items. [21] Donkey Kong Country was the first Donkey Kong game that was neither directed nor produced by franchise creator Shigeru Miyamoto,[2] who was working on Super Mario World 2: Yoshi's Island (1995) at the time. Steve Mayles contributed his mouth, which formed the basis for the other character designs. If you enjoy this game then also play games Mario vs. Donkey Kong and Donkey Kong 64. The entire characters of Donkey Kong as well as the entire franchise is back with an entirely new game play in this 1994 classic Donkey Kong Country! Following its announcement at the Consumer Electronics Show in June 1994, Donkey Kong Country was highly anticipated and backed by a major marketing campaign that cost US$16 million in America alone. There are also secret paths that lead to bonus games where the player can earn additional lives or other items, as well as gain possible shortcuts through the level. I am of course referring to that cad Donkey Kong, or DK for short. [54], Donkey Kong Country won numerous game of the year accolades. Critics hailed its visuals as groundbreaking and praised its gameplay, replay value, and music. Nintendo, seeking a game to compete with Sega's Aladdin (1993), purchased a large minority stake in the company. [55] The GBA version adds a new animated introductory cutscene,[56] redesigned user interfaces and world maps,[47] the ability to save progress anywhere, minigames, and a time trial mode. [24], Although Rare was acquired by Nintendo competitor Microsoft in 2002, the studio continued to produce games for Nintendo's Game Boy Advance (GBA) since Microsoft did not have a competing handheld. Gregg Mayles said that the team wanted moves that would be "iconic". [72] Oxford was one of the retrospective critics who appreciated its fast-flowing gameplay, writing that its levels featured a "surprisingly oppressive" atmosphere which eschewed other platformers' idyllic backdrops. 2:35. Donkey Kong because he possesses the Crystal Coconut, a mystical sphere that can perform spells. [52] Nadia Oxford from USGamer similarly acknowledged that the game's visual allure helped Nintendo save face in a period of uncertainty for cartridge-based games and gave praise to Rare's execution of 3D rendering. [46], David DiRienzo, writing for Hardcore Gaming 101, described Nintendo's Donkey Kong Country promotion as "marketing blitzkrieg": "it was everywhere. The campaign ran from the game's release in November 1994 until April 1995. packattack04082; Videos; Playlists; Community; Channels; About; Home Trending History Get YouTube Premium Get YouTube TV Best of YouTube Music Sports Gaming Movies TV Shows News Live According to Gregg Mayles, having two players on a single screen was challenging, while split-screen multiplayer was unfeasible. by DonutDrums. Enjoy the classic side-scrolling platformer game Donkey Kong Country in the comfort of your browser! [74] Strauss thought it was wise that Nintendo opted not to emulate the arcade-style gameplay of the original Donkey Kong, while Olney considered the game's new rope swinging and barrel blasting mechanics to be a welcome variation. [48] The Exposed VHS tape also contributed significantly to the hype[49] and Nintendo would repeat the strategy with future releases such as Star Fox 64 (1997). As Gregg Mayles said, "it was kind of done by getting the framework in place first, and then filling the gaps in later". [42] According to Bayliss, Rare spent about a month preparing for the reveal. [84] The Game Boy Color version was a runner-up for GameSpot's annual "Best Game Boy Color Game" and "Best Platform Game" awards, losing to Dragon Warrior I & II and Banjo-Tooie, respectively. [64][65][66], The game's novel use of pre-rendered 3D models and visuals were lauded among critics, with many citing that its graphics were the first of its kind and helped set it far apart from its contemporaries. The ACM process was handled by a designated computer that had a proprietary utility similar to Deluxe Paint. Donkey Kong Country review", "Rare: Celebrating 30 years of gaming glory", "Month Of Kong: The Making Of Donkey Kong Country", "Anniversary: 20 Years Ago Today, Rare Resurrected The Donkey Kong Brand", "Donkey Kong Country for Game Boy Advance Reviews", "King K. Rool from Donkey Kong Country joins Super Smash Bros. Its changes include a time limit for the playable levels and a scoring system, which had been used in the Nintendo PowerFest '94 and Blockbuster World Video Game Championships II competitions. 21: 21 "To the Moon Baboon" Erika Strobel: December 6, 1998 () 16: Donkey Kong thinks of making a time capsule full of the islanders' items to the Moon. Cutting moves became so common that whenever one was cut Steve Mayles would play the Queen song "Another One Bites the Dust" on a CD. With the atmospheric score of David Wise, the quirky tunes of Eveline Fischer and the unforgettable melodies of that other guy, it's a franchise full of famous songs. [24], The player character's attacks changed considerably during development. [20][22] Tim Stamper and Gregg Mayles were the only Rare employees who had significant ties to Nintendo during the project. [18], The SNES version of Donkey Kong Country has been digitally rereleased for later Nintendo consoles via the Virtual Console service. :ドンキーコング, Donkī Kongu) ist eine populäre Videospielfigur der Firma Nintendo, die titelgebender Held mehrerer, zum Teil höchst erfolgreicher Videospiele ist. [14] It has been included in lists compiling the most overrated games of all time;[92][93] Electronic Gaming Monthly's staff summarised it and its sequels as games that "got more respect than [they] truly deserved". [24] The team planned to have Donkey Kong wear a hard hat in mine levels, but this was replaced by Squawks the Parrot due to palette limitations and animation problems. [20], Since Donkey Kong Country featured advanced pre-rendered graphics, Wise wanted to push the limits in terms of audio to create "equally impressive" music and make the most of the small space he was working with. [18] Adapting to the cutting-edge SGI workstations was difficult;[20] Steve Mayles said they had "a really steep learning curve". [34][32] He wanted the audio to stand out from other SNES games, like the visuals. [85], Donkey Kong Country was a major factor in keeping sales of the SNES high at a time when the next generation of consoles, including the Sony PlayStation and the Sega Saturn, were being released. [10][11] However, the Kongs persevere, defeat K. Rool, and reclaim the banana hoard. Each level features various items for the player to collect; these include bananas, golden letters that spell out K–O–N–G, extra life balloons, and golden animal tokens that lead to bonus stages. [78] Alexi Kopalny from Top Secret thought the game's visuals were superior to those of Doom and described them as "witchcraft". [21][28], As the Donkey Kong franchise did not have much of an established universe, Nintendo gave Rare freedom to expand it. [89] In the United States alone, the GBA rerelease sold 960,000 copies and earned $26 million by August 2006. In a positive examination from Nintendo Power, the reviewer felt that the visuals were "still worth going ape over" despite lacking the detail of the original,[73] while Harris lauded Rare's efforts to keep the "CG look" in light of the restrictive graphical limitations. [74][68] Garnier gave particular praise to the soundtrack's diversity, lauding the rhythmic oscillation between levels and distinctive sound effects, in which some add "perfectly" to the game's darker environments. [51] Provo similarly praised Rare's "valiant" effort for trying to keep the design, visuals and sound as faithful as possible with the SNES original. The Kremlings were originally to use realistic weapons, such as guns, but this conflicted with the game's lighthearted tone. A landmark SNES game featuring the first 32meg cart to be released on the system. [17] According to character designer Kevin Bayliss, after a meeting, Tim Stamper informed him that Nintendo wanted to revive Donkey Kong for a modern-day audience. The ability to jump in midair while rolling was implemented because the developers found it was easy to accidentally fall off a ledge while rolling. [13] Aside from occasional cameo appearances in other games and a 1994 remake of the original Donkey Kong for Nintendo's handheld game console, the Game Boy, the Donkey Kong character had not been seen in video games for nearly a decade. [22], The idea of Donkey Kong having a companion came from Rare's search for a game mechanic akin to the Super Mario series' power-up system; Gregg Mayles said "we thought a second character could perform this function, look visually impressive and give the player a feeling that they were not alone". [24] As such, objects such as enemies, swinging ropes and barrel cannons were placed so players could continually move through a level as if walking up steps. [41], An alternate, competition-oriented version of Donkey Kong Country was sold through Blockbuster Video. [27] Gregg Mayles said the team did not put too much thought into creating characters, simply wanting a diverse cast. [3][68] Karn Bianco from Cubed3 considered the task of finding the game's wealth of secrets "never too tedious", although he noted its spike in difficulty may instil frustration in some. [92] However, the game has also appeared on many lists ranking the greatest video games of all time. [20], Reviewing the game for release, Nintendo directed Rare to significantly reduce the difficulty to appeal to a broad audience; Nintendo thought the numerous secrets would provide sufficient challenge for hardcore gamers. Gregg Mayles found the change useful, so he incorporated it into the level design. In Team mode, each player takes the role of one of the two Kongs and play as a tag team. Collecting 100 bananas or all four K-O-N-G letters will give the player an extra life respectively. Donkey Kong must take care of his nephew, a baby ape called Baby Kong. [17][19] Rare took significant financial risks in purchasing the SGI workstations, as they cost £80,000 each. Mayles felt the redesign suited the updated Donkey Kong universe, so chose to make it a new character. Donkey Kong Country (USA) 169,313 65 53 3 . Search. Get the Kremlings and take back all the bananas they stole in this monkey-filled adventure game! Such restrictions helped him understand the importance of a console's sound channels and what would be important to do when composing video game music, so these lessons helped him when he worked on Donkey Kong Country. With Richard Yearwood, Andrew Sabiston, Donald Burda, Aron Tager. [29][31] Rare asked Wise to record three jungle demo tunes that were merged to become the "DK Island Swing", the first level's track. [32] The minimalist "Cave Dweller Concert", which features only a marimba, drums, and synths, was influenced by Stamper, who wanted the track to be abstract and reflect the feeling of uncertainty associated with exploring dark caves. [24] King K. Rool and the Kremlings were originally created for Jonny Blastoff and the Kremling Armada, a cancelled adventure game Rare planned for Macintosh computers. [19] Rare assembled a team of 12, and according to product manager Dan Owsen, 20 people worked on Donkey Kong Country throughout the development cycle. [41] It was also one of the flagship titles of Nintendo's Play It Loud! [21][24] One attack, in which Donkey Kong smashed his fist on an enemy's head to leap, was cut because it interrupted game flow. Play Donkey Kong Country game online in your browser free of charge on Arcade Spot. [43] Exposed also features gameplay tips and interviews. Nun ist es an den Kongs, für Tauwetter zu sorgen! [18] The SGI machines required a massive air conditioning unit to prevent overheating, while the team worked in the summer heat without relief. In 40 side-scrolling levels, the player collects items, defeats enemies and bosses, and finds secrets on their journey to defeat K. Rool. Ultimate (2018). "[100] In 2019, video game historian Frank Cifaldi checked the Electronic Games issue with the Miyamoto interview and found it contained no such quote. [34] The "DK Island Swing" was inspired by jungle and tropical-themed music Wise had been listening to,[29] while K. Rool's theme was heavily influenced by the work of Iron Maiden. Donkey Kong Country has 160 likes from 166 user ratings. Arcade Spot brings you the best games without downloading and a fun gaming experience on your computers, mobile phones, and tablets. Here's the original version ", "Donkey Kong Country (Wii U VC) Review Mini", "Super NES Retro Review: Donkey Kong Country", "SNES Classic Edition review: Worth it for the games alone", "The 100 Greatest Video Games of All Time", "Sorry, they do talk about tech but there's nothing remotely like that in here", "Remembering Donkey Kong Country Exposed", "Donkey Kong Country (Super Nintendo) Review", "Donkey Kong Country coming to Nintendo Switch Online in July", "Stamped Out! Eveline Fischer contributed seven tracks ] because he possesses the Crystal Coconut, Kong... Hexadecimal to input in MIDI the end settled on the SNES version of Donkey Kong Country game online in browser! Landscapes would not be right next to each other the characters in NURBS using PowerAnimator and adding,! Have amazing graphics at the time purchased a large minority stake in the international market into level. 40 ] According to Bayliss, Rare assembled 12 developers to work on Donkey Kong and Donkey eventually. 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