The Kongs start the Bonus Level on a platform at the bottom-middle, and a single column of rope grids appear above them. This is based of the Game Boy Advance remake's intro, which can be viewed here: . As they climb the ropes, the water rises, but then stops when they get on the yards. ". They must bounce on these moving Flitters to cross. In the Bonus Level, the Kongs have 25 seconds to defeat five enemies: sorted from the bottom to the top, there are three Flitters and two Zingers, and all of them are flying over a gap on the right. Donkey Kong Country 2: Diddy's Kong Quest(tm) Game THERE ARE 2 VERSIONS OF THIS GAME. Toxic Tower is the sixth stage in K. Rool's Keep and is the 33rd stage in the games, Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2.This stage comes after Chain Link Chamber and before Stronghold Showdown. Slime Climb is the fifth stage in Krem Quay, the tenth stage in Krem Cauldron,the seventeenth in Donkey Kong Country 2: Diddy's Kong Quest and the sixteenth in Donkey Kong Land 2. Take your favorite fandoms with you and never miss a beat. It is preceded by Rattle Battle and has Bramble Blast come after it in the original … If the two friends climb along the tightrope to their right in the area under the Blast Barrel, they come past a Zinger and onto a larger set of ropes that hold a few Klingers. This is certainly a better level than 2’s Slime Climb (which is still great), but it simply torches Muncher Marathon , and in doing so exposes the huge difference in quality you’ll find in DKCR. Once they get on the first yard, the water stops rising, but if they hop onto the yard above it, which holds a kannonball, it starts to climb again. The Kongs must avoid getting into the water or else the Snapjaw charges at them and bites them. If they are quick enough, Diddy and Dixie can also obtain the DK Coin. After that you come in a larger area. For Donkey Kong Country 2: Diddy's Kong Quest on the Super Nintendo, a GameFAQs message board topic titled "HELP! Slime Climb. In the Game Boy Advance version, the DK Coin is not shown from the End of Level Target. Two more yards are ahead of here: The first holds a single Click-Clack, and the other carries two. If you are wondering why i'm writing a FAQ on a pretty old SNES game when i've done FAQs on the N64, the answer is simple. The donkey Kong Country Series is one of the best trilogy of games i've seen in a while. Donkey Kong Country 2 Diddy’s Kong Quest Slime Climb Level 3 5 Super Nintendo SNES Before the water reaches the Kongs, they must hurry onto a tilted yard nearby that holds another Banana Bunch-stealing Klobber. Enjoy! … This yard holds the End of Level Target, which the Kongs must hit in order to complete the level. Once they reach the top of these ropes, they jump onto a yard that holds two Click-Clacks, and the water ceases to rise. You can also swap after opening the DK so you don't have to learn the diddy warp. On the other side of the gap, they can find some more ropes that they must climb to the top of to make their way onto a large yard with a Banana Bunch-stealing Klobber on it. If the primates climb to the top of these ropes, they can find a straight tightrope to their right and a yard above this, which they can jump from to reach a hidden Blast Barrel. Please follow one of the disambiguation links above or search to find the page you were looking for if it is not listed. ##### Slime Climb ##### When you nearly reached the end get the '!' 2004. They can reach the Flitters with their Team-up ability. A gap is between the yards, and a Banana Coin is located in it. Slime Climb is another vertical rigging level, just like Mainbrace Mayhem and Topsail Trouble from the first world, Gangplank Galleon. Slime Climb is another rigging level in the game. They must climb up the grid of ropes, and to their left is another grid of ropes. Section: Stages. At the top of the rope set, they can find another set of ropes to the left of them, which they must jump to if they want to escape from the rising water. Donkey Kong Country 2: Diddys Kong Quest - Part 19 - Slime Climb. Before the water rises too much, they must travel to the east by jumping from one platform to the next. Try to go to the left side and you will find the golden feather. Donkey Kong Wiki is a FANDOM Games Community. Learn it here: http://cronikeys.com/dkc2/index.php?title=Slime_Climb The Kongs must reach the top of the level while avoiding the liquid below. E6EE-A7D7 / E6EE-A7D7 \ + 6DAF-12EB / 6DA4-1A8B | Master code - must be entered + 6D8D-C33E / 6D8F-C33E / [Codes for lives] 2. Log in to view progress. The third yard in this area is also placed under some ropes with an arrow formed by bananas on it. They can use this short-lived ability to grab a DK Coin hidden under the level's exit in the water. Slime Climb is another vertical rigging level, just like Mainbrace Mayhem and Topsail Trouble from the first world, Gangplank Galleon. A Blast Barrel is hidden high in the air to the left of here, and it can shoot the primates to many bananas, and then into an additional Blast Barrel that immediately blasts them to the Star Barrel on a different yard. Some ropes dangle above these yards, and as they are climbed, the primates must watch out for a Zinger. Krem Quay is the third world of Donkey Kong Country 2: Diddy's Kong Quest, more specifically Crocodile Isle, and it takes place at a murky swamp. Some ropes are in front of the third yard, and they can be climbed to reach some platforms placed around some masts. The objective is for the Kongs to collect 70 stars within 25 seconds. As they cross this area, the water ceases to rise, after rising to slightly under the Kongs. An Invincibility Barrel is hidden in the top-left corner of this area, and if the primates hit it, they become invincible temporarily. The End of Level Target is on the other side of a gap from the location of the Kongs' location at this point. Overview. When the heroes reach this area, the water rises under the yards and stops. Diddy and Dixie can reach the barrel by using their. After defeating every enemy, a Kremkoin appears on a yard at the top, which the Kongs can get on by jumping from the platforms. You must be logged in with an active forum account to post comments. Another grid of ropes appears to the left, which the letter O itself is floating to the left of. If they hit this target immediately after shooting out of the previous Barrel Cannon, they win a prize from it (either a Banana, a Banana Bunch, or a Banana Bunch Coin). The Golden Feather is near the DK Coin. Slime Climb is the fifth stage in Krem Quay, the tenth stage in Krem Cauldron,the seventeenth in Donkey Kong Country 2: Diddy's Kong Quest and the sixteenth in Donkey Kong Land 2. They can use this Flitter to cross the gap and then reach a yard with some ropes above it. The Kongs must avoid getting into the water or else the Snapjaw charges at them and bites them. Unlike the eponymous Donkey Kong Country 2: Diddy's Kong Quest level, Snapjaw does not appear; to compensate for this, the level has rising water that hurts Diddy and Dixie if they come in contact with it. This speed run is ALOT better compare to my other slime climb video. So, after going down the entire previous level, we get to climb up again. After the heroes pass this foe and reach the ropes, they must climb upwards past a pair of Zingers in order to reach a straight tightrope that they must climb along to find a wide gap with some Flitters above it. The first Invincibility Barrel is required for the Kongs to safely enter the first Bonus Level underwater, and the second one is required for them to safely collect the DK Coin at the end (in the Game Boy Advance version, they can also collect the Golden Feather this way). Even if Diddy and Dixie skip the DK Coin, it still appears on-screen when they reach the End of Level Target. Retro. A Klinger also slides along these ropes, which can help them climb to a group of yards that support a pair of Click-Clacks. Some more platforms attached to the sides of masts are to the left of here, and the heroes must use them to climb higher. Lockjaws can only be defeated by Enguarde the Swordfish by stabbing them. There are four platforms attached to masts ahead of here; three of them hold Klomps, but the last of them supports a Kannon, which they can load with the nearby kannonball. They can find an additional set of ropes to the right of here, but a Zinger moves between the two rope sets. If you lose a Kong attempting to team swap in water or accidentally enter the level with only 1 Kong, you still have a shot at getting the wrong warp! They can reach the other stars by jumping at them. The ropes hold a pair of Klingers, who climb up and then slide down on them. This is a disambiguation page — a list of pages that otherwise might share the same title. D465-3D67 / D46C-3D07 Start … C2A1-CE5B / C2A5-C37B Infinite lives 3. 7.69% Very Rare - 38.0 EXP. This page was last edited on August 19, 2020, at 12:42. barrel (you'll find it in the left corner). So, after going down the entire previous level, we get to climb up again. There are three smaller yards to the left of here, and as the heroes travel along with them, the water rises again. After they cross this gap, they reach the tilted yard, which is positioned next to a leveled yard with Click-Clacks on it. Game: Donkey Kong Country 2: Diddy's Kong Quest. Additionally, Klomps appear to be heavily … Soon, the duo reaches a small yard with a Kruncha on it. Slime Climb is the fifteenth level of Donkey Kong Country 2: Diddy's Kong Quest and the fifth level of Krem Quay. After reaching the Invincibility Barrel, the Kongs must jump into the water and swim to the left, beneath the yard they were on. How to call Squawks out of the box? The Bonus Level is set in a small symmetrical area, with each side having 35 stars and a hook on each of the farthest ends to catch the Kongs when they fall. Some ropes hang above it, and as they climb to the top of them, they break through a DK Barrel and the water begins to rise again. There are two Invincibility Barrels, which temporarily protects the Kongs from being hurt by Snapjaw while they are underwater. Drawing concept of Slime Climb, which also features witty comments from Snapjaw, Diddy Kong throws a Click-Clack at the start of the level, Diddy and Dixie climb to a platform with a Click-Clack and a DK Barrel, Diddy and Dixie climb a rope, left of two Klingers, From the Super Mario Wiki, the Mario encyclopedia, Donkey Kong Country 2: Diddy's Kong Quest, https://www.mariowiki.com/index.php?title=Slime_Climb_(Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest)&oldid=3006456, Donkey Kong Country 2: Diddy's Kong Quest Levels. This time, however, there's no time to waste, as there's a crazy fish ready to eat you. Achievements; Leaderboard; Forum; 242 Achievements Earned; 26 Players Tracked; 80 Total Achievements; 2,623 Obtainable EXP; 576 Points 2 100% Club; Slime Climb. There’s excitement in Climb, since one missed jump, or one vicious tackle from a Barrel Croc will put you in the drink (and then things get intense real quick). The … This stage has rising water with a Snapjaw inside the water. Slime Climb can refer to either: Slime Climb, a level in Donkey Kong Country 2: Diddy's Kong Quest. In order to cross this gap and reach the large set of ropes after it, they must either hover with Dixie's Helicopter Spin or use a Flitter in the gap to bounce onto them. However, it should be noted that some elements were tweaked in the remake.It was a relaxing, sunny day on Donkey Kong Island. 5. Slime Climb has rising water which has the rare, invincible enemy, Snapjaw, who follows Diddy and Dixie Kong throughout the level. To the left of the kannonball, there is a trail of bananas leading west. If the Kongs head to the right from the location of the previous yard, which holds the two Click-Clacks, they can reach the yard with the Star Barrel above it. Slime Climb has rising water which has the rare, invincible enemy, Snapjaw, who follows Diddy and Dixie Kong throughout the level. In this stage, the Kongs must reach the top of the stage before the green slime (possibly acid) gets them. Donkey Kong Country 2. It is preceded by Rattle Battle and has Bramble Blast come after it in the original but goes on to the boss battle, Kleever's Kiln in the remake. It’s the level that separates the beans from the babies, and Fall Guys’ newest update has just made it a whole lot harder. Then swim under the mast you're standing on. After encountering the first Zinger, Diddy and Dixie must climb up a grid of ropes and pass three Klingers. However, it begins to rise again soon after when they reach a nearby set of ropes, which hold a Klinger and an arrow pointing upwards that is formed by bananas. A Banana Coin is between the two yards, and a super-jump or a Team-up move is required to reach it without falling into the water because of its location. History [] Donkey Kong Country 2: Diddy's Kong Quest / Donkey Kong Land 2 []. Donkey Kong Country 2: Diddy's Kong Quest. As they reach the end of the yard, they discover a smaller and leveled yard with a Click-Clack on it. The Kongs must follow the bananas by swimming through the water. If you lose a Kong attempting to team swap in water, you still have one more shot at getting the wrong warp! There is more climb than slime, but that doesn't mean this level sucks any less Filesize: 953.71 KB: Submitters: Simion32, Tonberry2k: Format: PNG (image/png) Size: 1024x5760 pixels: Hits: 4,433: Comments: 0: Download this Sheet. The first two yards hold one Click-Clack each, and the second one also holds a Kruncha. At the very left they reach a hidden yard with two Banana Bunches, a DK Barrel, and the letter G. At the very top of the level, the Kongs can find the second Invincibility Barrel floating in midair. Return to Game. The Kongs start on a yard on the left, which has a DK Barrel at the edge. Donkey Kong Country Two: Diddy's Kong Quest FAQ\Walkthrough Author: Jdude84 Version 2.5 Hello, welcome to yet another FAQ written by me. Shortly after passing the Star Barrel, the Kongs find a group of bananas in the shape of an up arrow. After the Kongs collect every star, a Kremkoin appears above the starting platform. Leaderboard: Slime Climb (Donkey Kong Country 2) Slime Climb: Finish Slime Climb as fast as you can in Diddys Dash. A Zinger flies in their way as they head up the ropes. How to climb honey? The Kongs can only use the kannonballs to defeat each Zinger (or the only DK Barrel to defeat one of them). A straight vertical column of ten platforms appear over the yard, and a kannonball is on half of them. The letter N is hanging from a rope at the bottom-left of the grid. Donkey Kong Country 2 (GBA) Donkey Kong series. An angled yard is just ahead, and it must be traveled along to reach another yard that is tilted upwards. Many other types of enemies appear in the level, the two most common being Flitters and Click-Clacks. ##### Bramble Blast ##### After the part with the 2 insects you come in a area with 5 barrels. They can cross this gap by bouncing off of a pair of Flitters that fly in it, and then by accessing a Barrel Cannon that can shoot them onto the nearby yard. Beat Slime Climb in less than 1m10s in Diddy's Dash. A rope set is above this foe, and the duo must climb to the top of it in order to reach another yard with a smaller yard above it. You can wait and lure out the fish further to the right before diving in and swapping, for more safety. The Golden Feather appears underneath the yard near the end. In most parts of the stage, the Kongs cannot swim across because of the Snapjaw. In Donkey Kong Country 2, some Klomps appear underwater, such as in Glimmer's Galleon, and can only be defeated by Enguarde the Swordfish. In fact, Klomps look almost exactly like Kritters, the notable difference being the former's pirate appearance. First Achievers. Klomps have the same role as common Kritters from Donkey Kong Country and Donkey Kong Land. A Barrel Cannon is placed to the right of the End of Level Target, and it can blast the heroes into the Barrel Cannon placed to the left of it. In their debut appearance, Lockjaws appear in most underwater levels. Rank User Result Date Won; 1: leislonjose. The letter N is at the bottom of these ropes, which a Zinger flies over. The platforms must be used to progress to a small gap with a Flitter in it. An additional Flitter is to the right of here, and the primates can bounce on it to cross a small gap and reach a yard that is tilted upwards. When one of the Kongs touch it in Donkey Kong Country 2, Snapjaw will quickly attempt to bite the leading character. It is possible to move out of the way in time before Snapjaw strikes. They must climb upwards with these ropes, as directed by the arrow, in order to reach some higher yards that hold a Click-Clack and a DK Barrel. Slime Climb - Donkey Kong Country 2: Diddys Kong Quest video walkthrough by DestinyZX. You can wait and lure out the fish further to the right before diving in … IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE [First code] [Alternate] ----- ----- 1. Diddy and Dixie can climb both sides of the rope grid to collect every star next to it. Donkey Kong Country 2 and Mario's Super Picross to join Nintendo Switch Online. If the Kongs head east from the Star Barrel, they reach a separate yard that holds a Kannon, who stands in front of an Invincibility Barrel. Many other types of enemies appear in the level, the two most common being Flitters and Click-Clacks. Donkey Kong Country 2: Diddys Kong Quest video walkthrough guide. A Banana Bunch is hidden in a gap to the left of it. Donkey Kong Country 3: Dixie Kong's Double Trouble! That makes this level somewhat challenging, but … Previous Sheet | Next Sheet . Donkey Kong Country 2 (GBA): Slime Climb [1080 HD] - YouTube Mario vs. Donkey Kong 2: March of the Minis, https://donkeykong.fandom.com/wiki/Slime_Climb?oldid=58432, Features continuously rising Snapjaw-inhabited (DKC2) / fatal (DKL2) water. There are some ropes above here that they must climb on order to progress. Fortunately, the water ceases to rise as they move along these platforms. Shortly after the first DK Barrels, the Kongs encounter the first Kruncha, and the letter K floats beneath the yard that it walks on and can only be reached from a roll jump. Shortly after passing this foe, they reach a higher yard with a gap to the right of it. If they cross the gap following this yard, they make their way onto another yard that supports a Kruncha. As they jump from one platform to the next, a trio of Klomps try to impede in their progress; they also come up to a crate as they head across the area. Ah yes! All Games » Game Boy Advance » Donkey Kong Country 2 » Leaderboard Leaderboard: Slime Climb (Donkey Kong Country 2) Slime Climb: Finish Slime Climb as fast as you can in Diddys Dash The Kongs begin the level on a yard that is positioned above the water but under a trio of bananas. Slime Climb, a level in Donkey Kong Land 2. He asked for Donkey Kong to join him, but DK simply continues lounging. NSO members are getting another wave of retro games added to their collections soon. GBA, DS, GBI. Funky is seen surfing and then falling off his board. The ropes lead onto a yard that is placed near a tilted yard that they must travel down to reach a more leveled yard with a Neek on it and a Flitter and a Banana Bunch above it. It does not directly reappear in Donkey Kong Land 2 as a standalone world, where it was combined with Crocodile Cauldron to form a single world, Krem Cauldron. One of the platforms holds a Klomp, and a Banana Coin is after this platform in a gap. Cranky goes up to him and complains how he never took breaks, \"whisking off maidens and thr… In the Game Boy Advance version of the game, a Golden Feather is also hidden in the water to the left of the coin. The letter K floats between the first two of the three yards as well, but it can only be grabbed with a super-jump or a Team-up move if the primates do not want to fall into the water. In Slime Climb, Diddy and Dixie have to climb up a rapidly sinking ship while the Snapjaw swims after them. This barrel can shoot them through a shortcut, into the letter O, and onto some yards found shortly before the Star Barrel. When Diddy Kong and Dixie Kong approach a Lockjaw, it clamps its jaws and then lunges at the lead Kong in an attempt to bite them. You have not earned this achievement yet. In Donkey Kong Land 2, Snapjaw is gone, but if the water is touched, the Kongs will automatically get hurt. The left half of Krem Cauldron consists of Krem Quay's stages. There are two Invincibility Barrels, which te… A DK Barrel is to the right of the ropes, which can lead the Kongs up to a separate group of ropes that are positioned to the right of the letter O. In Clapper's Cavern, another Snapjaw follows the Kongs throughout the entire level. Slime Climb. East by jumping from one platform to the left side and you will find the page were. The DK Coin shown from the first world, Gangplank Galleon the grid of ropes, and kannonball! 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